UML 2.5 Intro

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Unified Modeling Language⌘

History of UML ⌘

UML was developed by Grady Booch, Ivar Jacobson and James Rumbaugh (The Three Amigos)

UML versions⌘
  • 0.8 Booch & Rumbaugh 1995
  • 0.9 The Three Amigos 1996
  • 1.1 OMG 1997
  • 1.2-1.5 OMG refinements 1998-2003
  • 2.0 OMG major review and redesign 2003-2005
  • 2.1.1, 2.1.2 OMG 2007
  • 2.2 OMG 2009
  • 2.3 OMG 2010
  • 2.4.1 OMG 2011
  • 2.5 OMG 2015 current version

UML specification: http://omg.org/spec/UML/Current

Overview ⌘

  • OMG Standard
  • The Unified Modeling Language (UML)
  • Data modeling, business modeling (work flows), object modeling, and component modeling
  • UML aims to be a standard modeling language which can model concurrent and distributed systems
  • UML is a de-facto industry standard
  • UML models may be automatically transformed to other representations (e.g. Java, PHP)
  • UML is extensible, through profiles, stereotypes and tagged values
  • A lot of other languages are based on UML (SysML, SoaML)
  • Usually default language for a lot of architecture frameworks (MoDAF, DoDAF, NAF)

UML 2.5 Specification⌘

  • This specification has been extensively re-written from its previous version to make it easier to read by removing redundancy and increasing clarity.
  • The UML Infrastructure no longer forms part of the UML specification.
  • Package Merge is not used within the specification.
  • The compliance levels L0, L1, L2, and L3 have been eliminated, because they were not found to be useful in practice. A tool either complies with the whole of UML or it does not.

Parts of UML 2.5 Specification⌘

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  • Abstract Syntax contains one or more diagrams that define that capability in terms of the UML metamodel
  • Semantics specifies the semantics (meaning) of all of the concepts.
  • Notation specifies the notation corresponding to all of the concepts defined in the sub clause. Only concepts that can appear in diagrams will have a notation specified.

UML Features⌘

  • Does not define method (see Unified Process)
  • UML defines both:
    • UML model (contains documentation and all relations)
    • UML diagrams (partial graphic representation of a system's model)
  • UML can model both views of the system:
    • Static (structural)
    • Dynamic (behavioral)
  • Contains 14 different diagrams

UML Diagrams ⌘

Structure diagrams⌘

Structure diagrams represent the structure, they are used extensively in documenting the software architecture of software systems.

  • Class diagram: describes the structure of a system by showing the system's classes, their attributes, and the relationships among the classes.
  • Component diagram: describes how a software system is split up into components and shows the dependencies among these components.
  • Composite structure diagram: describes the internal structure of a classifier and the collaborations that this structure makes possible.
  • Deployment diagram: describes the hardware used in system implementations and the execution environments and artifacts deployed on the hardware.
  • Object diagram: shows a complete or partial view of the structure of an example modeled system at a specific time.
  • Package diagram: describes how a system is split up into logical groupings by showing the dependencies among these groupings.
  • Profile diagram: operates at the metamodel level to show stereotypes as classes with the <<stereotype>> stereotype, and profiles as packages with the <<profile>> stereotype.
Behavior diagrams⌘

Behavior diagrams illustrate the behavior of a system, they are used extensively to describe the functionality of software systems.

  • Activity diagram: describes the business and operational step-by-step workflows of components in a system.
  • Use Case diagram: describes the functionality provided by a system in terms of actors, their goals represented as use cases, and any dependencies among those use cases.
  • State machine diagram: describes the states and state transitions of the system.
Interaction diagrams⌘

Interaction diagrams, a subset of behavior diagrams, emphasize the flow of control and data among the things in the system being modeled:

  • Sequence diagram: shows how objects communicate with each other in terms of a sequence of messages. Also indicates the lifespans of objects relative to those messages.
  • Communication diagram: shows the interactions between objects or parts in terms of sequenced messages.
  • Interaction overview diagram: provides an overview in which the nodes represent communication diagrams.
  • Timing diagrams: a specific type of interaction diagram where the focus is on timing constraints.