Introduction to Design Patterns
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Introduction to Design Patterns⌘
- A design pattern is a formal way of documenting a solution to a design problem in a particular field of expertise - it provides solution to common software design problems.
- The idea was introduced by the architect Christopher Alexander in the field of architecture and has been adapted for various other disciplines, including computer science.
GoF - Gang of Four ⌘
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides, Design patterns : elements of reusable object-oriented software
GoF Design Patterns ⌘
- Creational Patterns - how to create objects
- Abstract Factory
- Builder
- Factory Matehod
- Prototype
- Singleton
- Structural Patterns - how to create structures of objects
- Adapter
- Bridge
- Composite
- Decorator
- Facade
- Flyweight
- Proxy
GoF Design Patterns ⌘
- Behavioural Patterns - how to describe communication between objects
- Chain of Responsibility
- Command
- Interpreter
- Iterator
- Mediator
- Memento
- Observer
- State
- Strategy
- Template Method
- Visitor