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## interactive message shown to gamer (''Drax the '''Destroy'''er'') | ## interactive message shown to gamer (''Drax the '''Destroy'''er'') | ||
##* first use '''only one''' type of directive '''(&''' | ##* first use '''only one''' type of directive '''(&''' | ||
##* <small>''Exercise: improve this section with game logic''</small> (index.html) | ##** <small>''Exercise: improve this section with game logic''</small> (index.html) | ||
##* test it in '''Vue dev-tools''' | ##* test it in '''Vue dev-tools''' | ||
##* later on, improve it with two '''different''' directives '''(&''' | ##* later on, improve it with two '''different''' directives '''(&''' | ||
## do same thing, but play '''hide-and-seek''' only | ## do same thing, but play '''hide-and-seek''' only | ||
##* test it in '''Vue dev-tools''' | |||
# events | # events | ||
# ? | # ? |
Revision as of 15:46, 14 May 2024
Vuejs
Vuejs Training Materials
Copyright Notice
Copyright © 2004-2023 by NobleProg Limited All rights reserved.
This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise.
Introduction
- JavaScript framework for building UI (user interfaces)
- What do we need?
- HTML, CSS, and JavaScript
- Declarative, component-based programming model
- Declarative rendering
- Reactivity
- Progressive framework
- Single-file components (SFC)
- API Styles - options VS composition
Not That
BUT still - we'll have a lot to see! (-'
Framework
Progressive Framework - "framework that can grow with you and adapt to your needs"
- framework and ecosystem
- designed to be flexible and incrementally adoptable
- can be used in
- enhancing static HTML without a build step
- embedding as Web Components on any page
- Single-Page Application (SPA)
- Fullstack / Server-Side Rendering (SSR)
- Jamstack / Static Site Generation (SSG)
- targeting desktop, mobile, WebGL, and even the terminal
Overview of Vue JS
- Declarative rendering
- Component composition
Declarative rendering
- Declaring Reactive State
- data(), reserved prefixes ( $, _ )
- strong use of JavaScript Proxies
- Declaring Methods - methods()
- this is bind automatically (no arrows here!)
- accessible in template (mostly as event listeners)
- Deep Reactivity - by default
- detects even mutation of nested obj or array
- DOM Update Timing - not synchronous, buffered until the nextTick(), fixable with async..await
- in the update cycle - ensures each component updates only once (with all the state changes)
- Stateful Methods - dynamically created methods
- in reused components - to avoid interference use created() lifecycle hook
Component composition
- SFC - Single-File Components
- Options API vs Compositions API - two styles
SFC
- HTML-like file format (*.vue)
- logic (JS), template (HTML), and styles (CSS) - together
- for build-tool-enabled projects
- recommended way
- Example
<script>
export default {
data() {
return {
coursesInCart: 0
}
}
}
</script>
<template>
<button @click="coursesInCart + 1">You have: {{ coursesInCart }} courses in your bucket!</button>
</template>
<style scoped>
button {
font-size: 48px;
}
</style>
Options vs Composition
Compare of | Options API | Composition API |
---|---|---|
Component's logic | Object with options (data, methods, mounted, etc) | Imported API functions (ref, onMounted, etc) |
Properties | Exposed on this in functions | Declared with functions (ref) |
Syntax (some bits only) | the usual <script> | <script setup>, less boilerplate |
Common web use cases | covered | covered |
Centered on | component instance (this), beginner-friendly, organized | state directly in function, free-form, more flexible |
For production use | no build tools, low-complex cases | builds and full apps (+SFC) |
Options vs Composition Con't
- different interfaces - same underlying system
- Options are implemented on top of the Composition
- fundamental concepts and knowledge - shared across them
- more here - https://vuejs.org/guide/extras/composition-api-faq
Options vs Composition, Example
Options | Composition |
---|---|
<script>
export default {
// Properties returned from data() become reactive state and will be exposed on `this`.
data() {
return {
invoice: { id: 'INV_integer', type: 'default', owner: 'countryPrefix_franchisee' }
},
// Methods are functions that mutate state and trigger updates.
// They can be bound as event handlers in templates.
methods: {
setInv() {
this.invoice = { id: 'INV2378', type: 'consultancy', owner: 'NPUK_franchisee' }
}
},
// Lifecycle hooks are called at different stages of a component's existence.
// This function will be called when the component is mounted.
mounted() {
console.log(`The invoice for this ${this.invoice.type} is ${this.invoice.id}.`)
}
}
</script>
<template>
<button @click="setInv">Send invoice from: {{ invoice.owner }}</button>
</template>
|
<script setup>
import { ref, onMounted } from 'vue'
// reactive state
const invoice = ref( { id: '', type: '', owner: '' } )
// functions that mutate state and trigger updates
function setInv() {
invoice.value = { id: 'INV2378', type: 'consultancy', owner: 'NPUK_franchisee' }
}
// lifecycle hooks
onMounted(() => {
console.log(`The default invoice has an empty ID: ${invoice.value.id}.`)
})
</script>
<template>
<button @click="setInv">Send invoice from: {{ invoice.owner }}</button>
</template>
|
Setting up a development environment
- Nodejs, nvm
- IDEs - VSC + official Vue ext
- Useful plugin - es6-string-html
- Alternatives with some LSP/LSIF support: WebStorm, Sublime, vim, emacs
- git
- Vite vs VueCLI (migratable)
- ??
vue itself
npm create vue@latest # answer the interactive questions accordingly (proj-name, ts, routing, pinia, testing, etc) cd proj-name ; npm i ; npm run format ; npm run dev
OR
npx create-vue proj-name # answer the questions cd proj-name ; npm i ; npm run format ; npm run dev
Creating your first application
Build game "Find the jewel". The objective of the game is to find a random computer-chosen jewel in as few tries as possible. Approach: * First think about the functionality we want to offer * Second think about the data and behavior that can support the functionality * Third think about how to build a user interface for it Test it with 'live-server' (if not yet installed in the training machine, run 'sudo npm i -g live-server') * in command line go to application's root folder and execute the command 'live-server --cors'
- Designing the component
- Detailing the features that we want the app to support
- Choosing random jewel (origJewel)
- Providing input for a user to find the jewel (findJewel)
- Tracking the number of tries already made (howManyTries)
- Giving the user hints to improve their try based on their input (hinting)
- Giving a success message if the user found the proper jewel (hinting)
- Determining what we need to display to the user and what data we need to track
- Names in round brackets above are the properties that will support those features
- We need to include these properties in our component
- Detailing the features that we want the app to support
Exercise
Working with Templates
- Vue uses an HTML-based template syntax
- declaratively binds
- the rendered DOM to the underlying component instance's data
- declaratively binds
- syntactically valid HTML
- parseable by spec-compliant browsers and HTML parsers
- compiled into highly-optimized JS - when the app state changes
- intelligently re-renders the minimal no of components
- applies the minimal amount of DOM manipulations
- can be written directly as render functions instead
- JSX is optionally supported
- but not the same level of compile-time optimizations
Methods and computed properties
Method - manages actions, mutates state, etc
- New option -
methods : { setInvoice(){} }
- Or just functions in composition's
setup() { function setInvoice(){} }
- always called whenever a re-render happens
- must be returned together with properties
Computed property - solves complex logic that includes reactive data
- New option -
computed: { getInvoicesPerFranchisee(){} }
- Or just ref in composition's setup, wrapped into
computed()
- cached based on its reactive dependencies
- getter-only by default, changeable with giving it the setter
- should be side-effect free, don't:
- mutate other state
- make async requests
- mutate the DOM inside a computed getter
- also mutating its own computed value
Exercise
Reactive programming
- unobtrusive reactivity system
- adjust to changes in a declarative way
- Proxies for reactive objects
- getters/setters for refs (simple properties)
- Reactive Effect => watch(option) or watchEffect()(api)
- Runtime vs Compile-time - Vue works with Runtime
- Debugging (only in dev mode!)
- components - hooks again: renderTracked() and renderTriggered()
- computed and watcher - onTrack() and onTriger() callbacks in computed() 2nd arg
- Ext state systems - shallowRef
Directives and data rendering
Data binding - syntax Name:Argument.Modifiers="Value"
- {{ }} - text interpolation, JS expressions (not statements!); interpreted as plain text
- functions too, but without side effects (changing data, triggering asynchronous code)
- restricted JS globals (more here: https://github.com/vuejs/core/blob/main/packages/shared/src/globalsAllowList.ts#L3)
- fixable by adding our custom globals to app.config.globalProperties
- v-html - raw HTML somewhere
- v-bind: / : - attribute directive / shortcut
- from Vue 3.4+ even shorter, if same name :id="id" => :id
- multiple attrs - just v-bind without argument
Built-in directives, some
Syntax - prefix v-Italic text
- v-if, v-else - logic for adding/removing elements; destroying
- v-show - conditional rendering; hiding only (display prop)
- v-for: - listing elements
- v-on: / @
- v-on:[eventName] - eventName, same as above
- v-on:submit.prevent - does event.preventDefault()
- v-bind:[attrName] - 'attrName' should be string or null
- v-model - 2 way data binding, between model(data) and view(template)
- more here https://vuejs.org/api/built-in-directives.html
Exercise
Dividing the application into smaller, self-contained components
- Component Pattern instead of MVC
- Constructs
- expressions, data binding syntax
- Change detection
- Web components
Component pattern
In web applications
- No messes of spaghetti code in applications
- Reasoning about specific parts of the application in isolation from the other parts
- Maintenance costs are less
- Each component's internal logic can be managed separately
- No affecting the other parts of the application
- Self-describing components
- Makes the application easier to understand at a higher level of abstraction
Constructs
- Usually they live in the HTML template
- They are linking the view HTML and component code
- Similar to standard HTML with new symbols:
: property bindings (v-bind) @ event bindings (v-on) {{ }} expressions (interpolation)
Routing
Managing state (Pinia)
Refactoring components
Debugging and performance
Embedding Vue.js into existing pages
Deploying your application to production Vue-CLI
- Vite as a replacement for Vue-CLI
- npm run dev
- npm run build
- interactive CLI commands:
press r + enter to restart the server press u + enter to show server url press o + enter to open in browser press c + enter to clear console press q + enter to quit
Scaling your application
- Lighter-weight way (no-build-step usage)
- TS - vue-tsc instead of just tsc
- Testing - Vitest rather then Jest; Cypress is preferred
- More here
Helpers
- Official devtools
- Testing
- Awesome
Exercises
- Simple ftj - discussing app skeleton (index.html, main.js)
- Map the state in data() (main.js)
- add all the properties from designing part
- use this property below as our main model for now
jewels: ['ruby','diamond','agate','amber','aquamarine','amethyst','opal','tourmaline','emerald','onyx','pearl','sapphire']
- Update our main html template with howmManyTries
- Exercise: improve it with dynamic data (index.html)
- observe it in the browser - use Vue dev-tools
- Map the state in data() (main.js)
- Design the engine of our game - initGame() method
- it should set values for our game properties
- supposed to randomly choose the jewel (
Math.floor((Math.random() * 12) + 1)
) - and of course allow to cheat (-'
- oh, don't forget to spoil(run) it, do it with hook, yeahhh.. let's go meaty-nasty now! (--'
- Describe first jewel in a new paragraph - say "ruby is red"
- use computed property
- for that let's improve slightly our model:
gems: [ { id:1, jname: 'ruby', jcolor: 'red' }, { id:2, jname: 'diamond', jcolor: '#b9f2ff' }, { id:3, jname: 'agate', jcolor: 'blue' }, { id:4, jname: 'amber', jcolor: 'orange' }, { id:5, jname: 'aquamarine', jcolor: 'aquamarine' }, { id:6, jname: 'amethyst', jcolor: 'violet' }, { id:7, jname: 'opal', jcolor: 'turquoise' }, { id:8, jname: 'tourmaline', jcolor: 'black' }, { id:9, jname: 'emerald', jcolor: 'green' }, { id:10, jname: 'onyx', jcolor: 'gray' }, { id:11, jname: 'pearl', jcolor: '#EAE0C8' }, { id:12, jname: 'sapphire', jcolor: '#2554C7' }, ]
- Communicate The Gamers - win or loose, huh? (---'
- interactive message shown to gamer (Drax the Destroyer)
- first use only one type of directive (&
- Exercise: improve this section with game logic (index.html)
- test it in Vue dev-tools
- later on, improve it with two different directives (&
- first use only one type of directive (&
- do same thing, but play hide-and-seek only
- test it in Vue dev-tools
- interactive message shown to gamer (Drax the Destroyer)
- events
- ?