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		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Priority and the Level of details&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Scrum]]&lt;br /&gt;
[[:Category:Scrum]]&lt;br /&gt;
&lt;br /&gt;
= About Delegates =&lt;br /&gt;
* Current role&lt;br /&gt;
* Theoretical knowledge about project management?&lt;br /&gt;
* Practical experience with PM&lt;br /&gt;
* How many of you have heard about Agile/Scrum&lt;br /&gt;
&lt;br /&gt;
= SCRUM =&lt;br /&gt;
== SCRUM Test ==&lt;br /&gt;
* What are three roles in SCRUM?&lt;br /&gt;
* What is the major difference between Scrum and traditional project management?&lt;br /&gt;
* What is the role of a project manager in Scrum?&lt;br /&gt;
* Who is more important, a Chicken or a Pig?&lt;br /&gt;
* List all meetings in Scrum&lt;br /&gt;
* List the duration of the meetings&lt;br /&gt;
* How do you change the duration of the sprint?&lt;br /&gt;
* Is it product increment?&lt;br /&gt;
* Who first started using agile methodologies?&lt;br /&gt;
* Who first used the word &amp;quot;SCRUM&amp;quot;&lt;br /&gt;
* What W. Royce wrote about &amp;quot;Waterfall&amp;quot; model in his article in 1970?&lt;br /&gt;
* How to measure progress in SCRUM?&lt;br /&gt;
&lt;br /&gt;
== Scrum Process ==&lt;br /&gt;
[[File:Scrum Process 2.png|500px]]&lt;br /&gt;
&lt;br /&gt;
= Product Owner Role =&lt;br /&gt;
== Product Owner ==&lt;br /&gt;
An extract from http://www.scrum.org/storage/scrumguides/Scrum_Guide.pdf&lt;br /&gt;
&lt;br /&gt;
* The PO is responsible for &amp;#039;&amp;#039;&amp;#039;maximizing the value of the product and the work&amp;#039;&amp;#039;&amp;#039; of the Development Team&lt;br /&gt;
* The PO is &amp;#039;&amp;#039;&amp;#039;the sole person&amp;#039;&amp;#039;&amp;#039; responsible for managing the Product Backlog (PB)&lt;br /&gt;
* Product Backlog management includes:&lt;br /&gt;
** Clearly expressing PB items (PBI);&lt;br /&gt;
** Ordering the items in the PB to best achieve goals and missions;&lt;br /&gt;
** Ensuring the value of the work the Development Team performs;&lt;br /&gt;
** Ensuring that the PB is visible, transparent, and clear to all, and shows what the Scrum Team will work on next; &lt;br /&gt;
** Ensuring the Development Team understands items in the Product Backlog to the level needed&lt;br /&gt;
&lt;br /&gt;
* The PO may do the above work, or have the Development Team do it&lt;br /&gt;
* However, the PO remains accountable.&lt;br /&gt;
* The PO is one person, not a committee&lt;br /&gt;
* The PO may represent the desires of a committee in the PB, but those wanting to change a backlog item’s priority must convince the PO&lt;br /&gt;
* The entire organization must respect his or her decisions.&lt;br /&gt;
* The PO’s decisions are visible in the content and ordering of the PB&lt;br /&gt;
* No one is allowed to tell the Development Team to work from a different set of requirements, and the Development Team isn’t allowed to act on what anyone else says&lt;br /&gt;
&lt;br /&gt;
== Product Owner ==&lt;br /&gt;
* Is vaguely defined in Ken Swabers SCRUM books&lt;br /&gt;
* Is optional (not required), usually it is the client themselves or done by the Scrum Master&lt;br /&gt;
* Probably the most important role in the Scrum Team&lt;br /&gt;
* The great team may produce great software very quickly, but the software may be absolutely useless for the users&lt;br /&gt;
* Usually involves a lot of politics&lt;br /&gt;
* Talks to:&lt;br /&gt;
** Clients/Users of the application&lt;br /&gt;
** CEO&lt;br /&gt;
** Managers&lt;br /&gt;
** CTO&lt;br /&gt;
** Architects, Analysts, etc...&lt;br /&gt;
* Should be &amp;quot;the Biggest Pig&amp;quot; in the whole Team&lt;br /&gt;
&lt;br /&gt;
== Product Owner Responsibility ==&lt;br /&gt;
* Requirements gathering (business analysis)&lt;br /&gt;
* Deciding what should be done first (prioritization)&lt;br /&gt;
** Business Value&lt;br /&gt;
** Technical aspects (dependencies, technology development, etc..)&lt;br /&gt;
* Answering team members questions on-the-fly &lt;br /&gt;
* Backlog Grooming (maintenance)&lt;br /&gt;
* Synchronizing Backlogs between teams&lt;br /&gt;
* Long Term Estimation (as opposed to Sprint Estimation)&lt;br /&gt;
* Long Term Forecasting&lt;br /&gt;
* Release Management&lt;br /&gt;
* Costing&lt;br /&gt;
&lt;br /&gt;
== PO as the most important role ==&lt;br /&gt;
* Good product needs good specification&lt;br /&gt;
* Client expectation may be unrealistic, PO needs to explain that (politics)&lt;br /&gt;
* Team member need to clearly understand specification&lt;br /&gt;
&lt;br /&gt;
== Quiz ==&lt;br /&gt;
Who should be the Product Owner in the most optimistic scenario?&lt;br /&gt;
&lt;br /&gt;
== Who should be the Product Owner in the most optimistic scenario? ==&lt;br /&gt;
* The client themselves or a representative of the client&lt;br /&gt;
* Application Users&lt;br /&gt;
* Product Manager&lt;br /&gt;
* Tester&lt;br /&gt;
* Business Analyst&lt;br /&gt;
* Project Manager&lt;br /&gt;
* Developer&lt;br /&gt;
&lt;br /&gt;
== Quiz ==&lt;br /&gt;
Why is the Product Owner the Most Important Role?&lt;br /&gt;
&lt;br /&gt;
== Product Owner in a company ==&lt;br /&gt;
* Corporate Strategy&lt;br /&gt;
* Business Unit Strategy&lt;br /&gt;
* Strategic Objectives&lt;br /&gt;
* Project Mission, Vision and Objectives&lt;br /&gt;
* Software Design and Enterprise Architecture&lt;br /&gt;
* Software Development&lt;br /&gt;
* Testing&lt;br /&gt;
&lt;br /&gt;
== Product Owner and traditional roles ==&lt;br /&gt;
* Part Product Manager&lt;br /&gt;
* Part Project Manager&lt;br /&gt;
* Part Leader&lt;br /&gt;
* Part Business Analyst&lt;br /&gt;
&lt;br /&gt;
== PO as Product Manager ==&lt;br /&gt;
* Understanding the business needs for their particular product(s)&lt;br /&gt;
* Talking to customers gathering information about their wishes&lt;br /&gt;
* Communicating outward regarding team, product, and project “state” to customers and stakeholders&lt;br /&gt;
* Creating a shared vision for where the market is going and how to leverage that opportunity&lt;br /&gt;
* Translating that vision into the features and dynamics for a product and mapping it into “chunks or themes” for release&lt;br /&gt;
&lt;br /&gt;
== PO as Project Manager ==&lt;br /&gt;
* Forward thinking of Product Roadmap perspective&lt;br /&gt;
* Guide work iteration tempo as it relates to the forecast vs. team velocity&lt;br /&gt;
* Release schedule building&lt;br /&gt;
* Planning towards market release timing &lt;br /&gt;
** quality goals and testing&lt;br /&gt;
** documentation&lt;br /&gt;
** support training, sales training&lt;br /&gt;
** marketing preparation&lt;br /&gt;
** operations and deployment&lt;br /&gt;
* Creating a series steps leading to a sound release point&lt;br /&gt;
&lt;br /&gt;
== PO as Leader ==&lt;br /&gt;
* Focal point within the team&lt;br /&gt;
* Motivating team members by providing compelling goals and objectives&lt;br /&gt;
* Making hard choices on priority and business value&lt;br /&gt;
* Guiding and listening to the team in finding creative ways to deliver more value with less scope and effort&lt;br /&gt;
* Defending their team and removing relevant impediments&lt;br /&gt;
* Coming to understand what their team’s strengths are and leveraging them to advantage in project workflow&lt;br /&gt;
&lt;br /&gt;
== PO as Business Analyst ==&lt;br /&gt;
* Requirement writing, defining artifacts (User Stories, or Requirements)&lt;br /&gt;
* Often defining acceptance tests and measurements for Done-Ness&lt;br /&gt;
* Fostering collaboration between architects, developers, testers, and themselves&lt;br /&gt;
&lt;br /&gt;
== The Product Owner ==&lt;br /&gt;
Ken Schwaber stated that there is “Only ONE Product Owner”&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Corporate Level Strategy&lt;br /&gt;
* Mission, Vision and Value&lt;br /&gt;
* Business Unit Strategy&lt;br /&gt;
* Products&lt;br /&gt;
* Markets&lt;br /&gt;
* Consumers segmentation&lt;br /&gt;
* Packaging&lt;br /&gt;
* Localization&lt;br /&gt;
* What, Who, Why, etc...&lt;br /&gt;
&lt;br /&gt;
== Defining Users of the Application ==&lt;br /&gt;
* Age&lt;br /&gt;
* Occupation&lt;br /&gt;
* Language (Natives/Non-natives)&lt;br /&gt;
* Gender&lt;br /&gt;
* Computer Skills (proficient users)&lt;br /&gt;
* Mouse/Keyboard preference&lt;br /&gt;
* Motivation (why they are going to use the site, benefits)&lt;br /&gt;
* Sales channel, buying behaviour, what is profitable what is not&lt;br /&gt;
&lt;br /&gt;
== Project Charter (Project Description) ==&lt;br /&gt;
* Business case and payback estimates&lt;br /&gt;
* Initial budget estimates&lt;br /&gt;
* Mission and vision; the motivation of the endeavour&lt;br /&gt;
* High level requirements (functional, non-functional)&lt;br /&gt;
* Views to constraints (schedule, cost, scope)&lt;br /&gt;
* Quality targets&lt;br /&gt;
* Architectural design, system performance goals&lt;br /&gt;
* Team staffing, space and tool allocation&lt;br /&gt;
* Risks and contingencies&lt;br /&gt;
&lt;br /&gt;
= Backlogs =&lt;br /&gt;
&lt;br /&gt;
== Product Backlog ==&lt;br /&gt;
* Pile of Product Backlog Items (PBI) User Stories, Epics, Themes&lt;br /&gt;
* User Stories may be more technical (related to re-factoring or architecture, maintenance, etc..) or business focus (functionality to the end user)&lt;br /&gt;
* Prioritized by business value, architecture (dependencies), technology maturity, etc...&lt;br /&gt;
&lt;br /&gt;
== User Stories, Epics, Themes Examples ==&lt;br /&gt;
* Regression Testing to Meet Regulatory Coverage Goal of 95%&lt;br /&gt;
* Trainers can upload their CV&lt;br /&gt;
* Training Coordinators can search Trainers CV&amp;#039;s content&lt;br /&gt;
* Business Processes are Managed in Open Source, Web-Based tool - find the tool&lt;br /&gt;
&lt;br /&gt;
== Product Back Items ==&lt;br /&gt;
* Can be vague and broad&lt;br /&gt;
* Mostly focus on business value&lt;br /&gt;
* Explain the user perspective&lt;br /&gt;
* If possible should be technology independent&lt;br /&gt;
* Wish list rather than answers&lt;br /&gt;
* The rough time estimation should be from 4 hours up to 4 weeks&lt;br /&gt;
* Should be testable from UAT perspective&lt;br /&gt;
&lt;br /&gt;
== Priority and the Level of details ==&lt;br /&gt;
* The lower the priority the less details are needed&lt;br /&gt;
* Some can be extremely vague e.g. Users can see related content (not defining what related content is or where a user will see it)&lt;br /&gt;
* Some authors recommend 20/30/50 rule, where&lt;br /&gt;
* 20% of stories are concrete and ready to roll&lt;br /&gt;
* 30% are epics which will be split out into smaller fine grained ones&lt;br /&gt;
* The last 50% are themes, vague ideas about long term product direction and people should not put much effort as they almost always change.&lt;br /&gt;
&lt;br /&gt;
== The First Meeting ==&lt;br /&gt;
* Define a structure of further meetings&lt;br /&gt;
* Corporate Strategy&lt;br /&gt;
* Business Unit Strategy&lt;br /&gt;
* The Application Overview&lt;br /&gt;
* Users&lt;br /&gt;
* Non-functional requirements&lt;br /&gt;
* Main purpose&lt;br /&gt;
* All stakeholders&lt;br /&gt;
* Creating Roles (Actors in UML)&lt;br /&gt;
* Creating Epics (Business Use Cases)&lt;br /&gt;
* Defining Architecture and Technology&lt;br /&gt;
* Defining Non-functional requirements&lt;br /&gt;
* PRIORITIZE EPICS&lt;br /&gt;
&lt;br /&gt;
== Epic (High Level Business Use Case) ==&lt;br /&gt;
&amp;#039;&amp;#039;Trainer and Delegate can negotiate the date of the instructor-led on-line course in the system without a training coordinator involvement&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Do not contain the test part&lt;br /&gt;
* Is abstract on purpose&lt;br /&gt;
* Intentionally short&lt;br /&gt;
* Do not answer &amp;quot;How&amp;quot; question, only &amp;quot;What&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Workshop ==&lt;br /&gt;
* Choose the project you want to work on (if consensus cannot be reached, the trainer will choose)&lt;br /&gt;
* Choose people to discuss the product backlog in the first place (who are those people?)&lt;br /&gt;
* Using Excel or other spread sheet create a product backlog&lt;br /&gt;
* Define Primary Actors (roles)&lt;br /&gt;
* Everyone separately writes an Epic&lt;br /&gt;
* Discuss the Epic in a group &lt;br /&gt;
* (optionally) Use an UML tool, write use cases and scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writing Stories (The 3 C&amp;#039;s) ==&lt;br /&gt;
* Card&lt;br /&gt;
** represents the Story Card itself, either a 3x5 index card or Post-it Note that represents the User Story&lt;br /&gt;
** written on the card note is the Story—simply one or two sentences that captures the requirement&lt;br /&gt;
* Confirmation&lt;br /&gt;
** acceptance Tests for the story&lt;br /&gt;
* Conversation&lt;br /&gt;
** conversations that surround the story ** during its development&lt;br /&gt;
** the business context&lt;br /&gt;
** the technical landscape&lt;br /&gt;
** design and construction steps (Spring Backlog)&lt;br /&gt;
&lt;br /&gt;
== A Story Framework ==&lt;br /&gt;
* As a &amp;lt;role&amp;gt;&lt;br /&gt;
* I want &amp;lt;system behaviour &amp;gt;&lt;br /&gt;
* So that I realize &amp;lt;some business value&amp;gt;&lt;br /&gt;
* And can see that it does &amp;lt;example&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== A story example ==&lt;br /&gt;
As a dog owner, &lt;br /&gt;
I want to sign-up for a kennel reservation over Christmas so &lt;br /&gt;
that I get a confirmed spot&lt;br /&gt;
* Verify individual as a registered pet owner&lt;br /&gt;
* Verify that preferred members get 15% discount on basic service&lt;br /&gt;
* Verify that preferred members get 25% discount on extended services and reservation priority over other members&lt;br /&gt;
* Verify that past Christmas customers get reservation priority&lt;br /&gt;
* Verify that declines get email with discount coupon for future services&lt;br /&gt;
&lt;br /&gt;
== Writing Stories ==&lt;br /&gt;
* Think of the end user of the software!&lt;br /&gt;
* Go through the process (scenario) with them!&lt;br /&gt;
&lt;br /&gt;
== Story Characteristics (INVEST acronym) ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Independent&amp;#039;&amp;#039;&amp;#039;: avoid dependencies&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Negotiable&amp;#039;&amp;#039;&amp;#039;: clear enough, from a business and value perspective, so that you, the team, and stakeholders can individually negotiate each Story&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Valuable&amp;#039;&amp;#039;&amp;#039;: prioritize-able in the order that it brings value (priority) to the business and customer&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Estimate-able&amp;#039;&amp;#039;&amp;#039;: their size is estimated so that the Product Owner understands the Level of Complexity and Level of Effort associated with each&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&amp;#039;: can be completed by an individual or a small group within 2 to 5 days&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Testable&amp;#039;&amp;#039;&amp;#039;: clearly delineate conditions&lt;br /&gt;
&lt;br /&gt;
== User Story vs. Use Case + Scenarios ==&lt;br /&gt;
* User Story can be more vauge&lt;br /&gt;
* No strict framework (some Use Cases or Scenarios can comply to methodology)&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
* Known from heavy methodologies&lt;br /&gt;
* Used them only for things which are very vague for the team, don&amp;#039;t create superfluous documentation&lt;br /&gt;
* Usually happy-day scenario + one not-so-happy day scenario are enough&lt;br /&gt;
* DON&amp;#039;T USE FULL SENTENCES&lt;br /&gt;
&lt;br /&gt;
== Scenario Example ==&lt;br /&gt;
* Redeem the Voucher&lt;br /&gt;
* Pre Conditions&lt;br /&gt;
* User has to be logged in&lt;br /&gt;
* Post Conditions&lt;br /&gt;
* User redeemed the points&lt;br /&gt;
* The reward has been sent&lt;br /&gt;
* Steps&lt;br /&gt;
* User click on &amp;quot;Redeem Voucher&amp;quot; link&lt;br /&gt;
* Choses the reward&lt;br /&gt;
* Confirms by clicking the &amp;quot;Confirm&amp;quot; button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Prioritization =&lt;br /&gt;
&lt;br /&gt;
== Backlog Prioritization Factors ==&lt;br /&gt;
* Business Value&lt;br /&gt;
* Time Value&lt;br /&gt;
* Dependency Constraint&lt;br /&gt;
* Technical Constraint&lt;br /&gt;
* Political Constraint &lt;br /&gt;
* Technological Development&lt;br /&gt;
&lt;br /&gt;
== Business Value ==&lt;br /&gt;
* Business value expands concept of value of the firm beyond economic value (economic profit, Economic value added, and Shareholder value) &lt;br /&gt;
* Includes&lt;br /&gt;
** employee value&lt;br /&gt;
** customer value&lt;br /&gt;
** supplier value&lt;br /&gt;
** channel partner value&lt;br /&gt;
** alliance partner value&lt;br /&gt;
** managerial value&lt;br /&gt;
** and societal value&lt;br /&gt;
If the monetary value isn&amp;#039;t the most important one for your organisation, choose different kind of value (e.g. number of lives saved, accidents prevent, etc...)&lt;br /&gt;
&lt;br /&gt;
== Business value ==&lt;br /&gt;
* Clear for new functionality&lt;br /&gt;
* Research spikes, re-factoring work,training, bug fixes, etc. the distinction isn’t quite so clear, but it’s equally important&lt;br /&gt;
* Technical User Stories can be marked or keep separately in the backlog&lt;br /&gt;
* It is sometimes incredibly hard to explain the value of re-factoring or improving the environment (like testing a new IDE) to the management or the client&lt;br /&gt;
&lt;br /&gt;
== Time Constraint ==&lt;br /&gt;
Project schedule perspective (task dependency)&lt;br /&gt;
Infrastructure testing should be done before the release&lt;br /&gt;
Deferring any critical bug fixes until the final Sprint when developers don&amp;#039;t remember the code&lt;br /&gt;
Tuning graphic design may be less expensive when it is done at the end of the release&lt;br /&gt;
&lt;br /&gt;
== Dependency Constraint ==&lt;br /&gt;
* User stories should be independent or loosely coupled&lt;br /&gt;
* There will be strong dependencies that come into play&lt;br /&gt;
* Little sense to allow customer to order the book if there is not payment system in place&lt;br /&gt;
* The architecture should be thought through at the very beginning&lt;br /&gt;
* Integrating two modules if one can be replaced in the future doesn&amp;#039;t make sense either&lt;br /&gt;
&lt;br /&gt;
== Technical Constraint ==&lt;br /&gt;
* Architecture dependencies (e.g. the SOAP interface should be defined before any of consumers is developed)&lt;br /&gt;
infrastructural dependencies&lt;br /&gt;
* Ease of implementation (web vs desktop)&lt;br /&gt;
* Ease of testing &lt;br /&gt;
* Team members availability&lt;br /&gt;
&lt;br /&gt;
== Political and Marketing Constraint ==&lt;br /&gt;
* Show glitzy stuff makes sense if you want to get more funding&lt;br /&gt;
* Sometimes it is better to please people who are going to fund the project, even if it is not good from long-term perspective&lt;br /&gt;
* Users may want to see things which may not be relevant to the business model, but will keep them using the service&lt;br /&gt;
&lt;br /&gt;
== Technological Development ==&lt;br /&gt;
* The technology develops quickly, waiting for a new realease of library a month makes more sense than writing it from scratch&lt;br /&gt;
* Optimisation can be postpone until hardware will be cheaper&lt;br /&gt;
* New version of compiler will solve the performance problem, etc...&lt;br /&gt;
&lt;br /&gt;
== Group Based Prioritization ==&lt;br /&gt;
* If stories are related, it may be good idea to group them and assign priority to a group rather than an individual stories&lt;br /&gt;
* It saves time and enabled easier re-prioritization of the Backlog&lt;br /&gt;
&lt;br /&gt;
== Priority Poker ==&lt;br /&gt;
* Everyone selects priority (from 1 to 9 for example, where 1 is the highest)&lt;br /&gt;
* Two extreme people explain why they thought this way&lt;br /&gt;
* Discussion&lt;br /&gt;
* Optional re-vote&lt;br /&gt;
* You can play poker for estimated time and estimated business value&lt;br /&gt;
&lt;br /&gt;
[[File:Planning Poker Cards.png|200px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Planning Poker Game.png|200px]]&lt;br /&gt;
&lt;br /&gt;
== Quiz ==&lt;br /&gt;
* What is a rule of thumb if you want to answer a question:&lt;br /&gt;
* What stories should be done first?&lt;br /&gt;
&lt;br /&gt;
== Priority and Estimation ==&lt;br /&gt;
&lt;br /&gt;
(Business Value)/(Estimated Time) ration &lt;br /&gt;
&lt;br /&gt;
* speed (velocity) of delivering value&lt;br /&gt;
* ration is one of the most important factor when prioritizing&lt;br /&gt;
* In other words, small change can make a huge difference&lt;br /&gt;
* Time estimation can and should influence priority&lt;br /&gt;
* Longer stories can be postpone in order to get more impetus to the project (see Political constraint)&lt;br /&gt;
* Very long stories (30 days or more) can be split and prioritize differently&lt;br /&gt;
&lt;br /&gt;
== Quiz! What should I do first? ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Backlog&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Estimated Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Business Value&lt;br /&gt;
|-&lt;br /&gt;
| US 1 || 20 || 5&lt;br /&gt;
|-&lt;br /&gt;
| US 2 || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
| US 3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| US 4 || 17 || 4&lt;br /&gt;
|-&lt;br /&gt;
| US 5 || 1 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== High Level Estimates ==&lt;br /&gt;
* Time&lt;br /&gt;
** Saves work for translating the points into time&lt;br /&gt;
** Can make developers to underestimate the complexity&lt;br /&gt;
** Good developer does things fast&lt;br /&gt;
* Points&lt;br /&gt;
** Capture relative relation between the complexity of the use cases&lt;br /&gt;
** Focuses on complexity rather than time&lt;br /&gt;
** Good developer deals with complex issues&lt;br /&gt;
&lt;br /&gt;
== Two Level Agile Planning Abstraction ==&lt;br /&gt;
* High Level Planning (Product Backlog level)&lt;br /&gt;
** Stories are captured and estimated&lt;br /&gt;
** Release plans are forecast at the velocity level for sets&lt;br /&gt;
* Low Level Planning (Sprint Backlog level)&lt;br /&gt;
** This is where Stories are broken down into tasks&lt;br /&gt;
** Where the true effort for each Sprint is surfaced&lt;br /&gt;
** Where true time emerges, less at an estimate level, more important at the actual outcomes reflecting the team’s commitment&lt;br /&gt;
** ALL estimates become more accurate (triangulate) over time&lt;br /&gt;
&lt;br /&gt;
== Sprint Planning Meeting ==&lt;br /&gt;
* Split Epics into Stories&lt;br /&gt;
* Create Scenarios&lt;br /&gt;
* Add technical Stories&lt;br /&gt;
* Estimate (Estimation (Planning) Poker)&lt;br /&gt;
&lt;br /&gt;
== Accurate and Precise Planning ==&lt;br /&gt;
* What is the difference of being prices and accurate? Give an example? &lt;br /&gt;
* Avoid Precision focus on accuracy&lt;br /&gt;
* Avoid spending too much time on planning, your estimates are estimates only and error is unavoidable&lt;br /&gt;
&lt;br /&gt;
== Grooming (Maintaining) the product backlog ==&lt;br /&gt;
* Product backlog is constantly changing&lt;br /&gt;
* Change can contain:&lt;br /&gt;
** Adding more description and clarification&lt;br /&gt;
** Removing items&lt;br /&gt;
** Adding items&lt;br /&gt;
** Re-prioritizing&lt;br /&gt;
** Changing estimates&lt;br /&gt;
** Splitting Epics into User Stories &lt;br /&gt;
** Combining them into groups and themes&lt;br /&gt;
&lt;br /&gt;
== Who should understand backlog ==&lt;br /&gt;
* All team members should be familiar with PB&lt;br /&gt;
** They can help if they know some solutions&lt;br /&gt;
** They get the bigger picture&lt;br /&gt;
* Stake holders and especially clients&lt;br /&gt;
* When everyone knows the backlog, the vocabulary is coined and people can speak &amp;quot;one language&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Other Related Issues =&lt;br /&gt;
&lt;br /&gt;
== Setting out sprint goals ==&lt;br /&gt;
* Connected to project or corporate goal&lt;br /&gt;
* Explain the motivation of the work (especially important with very technical projects where it is not obvious)&lt;br /&gt;
* Prevents people doing the wrong things because they didn&amp;#039;t understand the task&lt;br /&gt;
&lt;br /&gt;
== Sprint Goals Examples ==&lt;br /&gt;
* Migrate all legacy database tables and functionality into the new application in order to allow people to use one system so they don&amp;#039;t have to switch windows in the next 30 days&lt;br /&gt;
* Make the average page response time below 300ms&lt;br /&gt;
&lt;br /&gt;
== Done-ness criteria ==&lt;br /&gt;
* Code is complete&lt;br /&gt;
* Code has been revised&lt;br /&gt;
* Code checked-in&lt;br /&gt;
* Unit tests were defined where appropriate; nothing less than 40% coverage&lt;br /&gt;
* Acceptance tests passed&lt;br /&gt;
* Demonstrated functionality to Product Owner— received interim “Thumbs Up”&lt;br /&gt;
&lt;br /&gt;
== Release Criteria ==&lt;br /&gt;
* Quality Criteria&lt;br /&gt;
** test coverage&lt;br /&gt;
** acceptable bug levels and actions&lt;br /&gt;
** workaround guidelines&lt;br /&gt;
* Functional Criteria&lt;br /&gt;
* Process Criteria&lt;br /&gt;
** steps necessary to prepare the organization to properly deploy and support the customer with the release&lt;br /&gt;
* Performance Criteria&lt;br /&gt;
**  performance&lt;br /&gt;
** minimal platform support levels&lt;br /&gt;
** interoperability checks&lt;br /&gt;
&lt;br /&gt;
== Scrum of Scrums ==&lt;br /&gt;
* Importance of Architecture&lt;br /&gt;
* Shared product owner vs. PO per team&lt;br /&gt;
* Chief PO&lt;br /&gt;
* Dealing with Project using other methodologies&lt;br /&gt;
&lt;br /&gt;
== Outsourcing and Remote work ==&lt;br /&gt;
* Need for tools&lt;br /&gt;
* PERMANENT video link (no need for calling)&lt;br /&gt;
* It&amp;#039;s better to beg for forgiveness than ask for permission&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
* Scrummy&lt;br /&gt;
* Wiki&lt;br /&gt;
* Rally&lt;br /&gt;
* VersionOne&lt;br /&gt;
* Microsoft TFS&lt;br /&gt;
* ScrumWorks&lt;br /&gt;
* Jira + Greenhopper&lt;br /&gt;
* Redmine&lt;br /&gt;
* XPlanner&lt;br /&gt;
&lt;br /&gt;
== Product Owner Myths ==&lt;br /&gt;
#. They’re not a member of the team&lt;br /&gt;
#. They never have enough time&lt;br /&gt;
#. Business value is the only determinant of priority&lt;br /&gt;
#. They know everything the customer needs or wants&lt;br /&gt;
#. They’re the only one contributing to the Product Backlog&lt;br /&gt;
#. They have to be full-time&lt;br /&gt;
#. There can be only one&lt;br /&gt;
#. It’s always the Product Manager&lt;br /&gt;
#. They make technical decisions or tell the team how to approach their work&lt;br /&gt;
#. They don’t do Sprint work&lt;br /&gt;
&lt;br /&gt;
== Waste in Software Development ==&lt;br /&gt;
# Partially done work&lt;br /&gt;
# Extra features (Gold Plating)&lt;br /&gt;
# Relearning&lt;br /&gt;
# Hand-off&lt;br /&gt;
# Task Switching&lt;br /&gt;
# Delays&lt;br /&gt;
# Defects&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
[[File:SCRUM Product Ownership - Balancing Value From the Inside Out - Book.jpg]]&lt;/div&gt;</summary>
		<author><name>84.107.249.12</name></author>
	</entry>
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