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		<title>Bernard Szlachta: /* Common Activity Attributes ⌘ */</title>
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		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Common Activity Attributes ⌘&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Cat|OCEB B200.3 - BPMN|01}}&lt;br /&gt;
{{Cat|OCEB T200.2 - BPMN|01}}&lt;br /&gt;
{{OCEB Links}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;slideshow style=&amp;quot;nobleprog&amp;quot; headingmark=&amp;quot;⌘&amp;quot; incmark=&amp;quot;…&amp;quot; scaled=&amp;quot;false&amp;quot; font=&amp;quot;Trebuchet MS&amp;quot; &amp;gt;&lt;br /&gt;
;title: BPMN v1.1 - Element Attributes&lt;br /&gt;
;author: Bernard Szlachta (NobleProg Ltd)&lt;br /&gt;
&amp;lt;/slideshow&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Common Process Attributes ⌘==&lt;br /&gt;
; ProcessType  : String&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; | Private | Abstract | Collaboration&lt;br /&gt;
&lt;br /&gt;
; Status : String&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; | Ready | Active | Cancelled | Aborting | Aborted | Completing | Completed&lt;br /&gt;
&lt;br /&gt;
; GraphicalElements (0-n) : Object&lt;br /&gt;
: all the objects contained within the Business Process (Events, Activities, Gateways, Artifacts, etc..)&lt;br /&gt;
&lt;br /&gt;
; Performers (0-n) : String&lt;br /&gt;
: defines the resource that will be responsible for the Process. &lt;br /&gt;
: specific individual, a group, an organization role or position, or an organization.&lt;br /&gt;
&lt;br /&gt;
; Assignments (0-n) : Assignment&lt;br /&gt;
: The Assignment SHALL be performed as defined by the AssignTime attribute. (more details later)&lt;br /&gt;
&lt;br /&gt;
; Properties (0-n) : Property&lt;br /&gt;
* Modeler-defined Properties MAY be added to a Process&lt;br /&gt;
* These Properties are &amp;#039;&amp;#039;local&amp;#039;&amp;#039; to the Process&lt;br /&gt;
* All embedded elements SHALL have access to these Properties&lt;br /&gt;
* Full name:  &amp;lt;process name&amp;gt;.&amp;lt;property name&amp;gt; (e.g. Order.WikiLink)&lt;br /&gt;
&lt;br /&gt;
; InputSets (0-n) : InputSet&lt;br /&gt;
* defines the data requirements for input to the Process&lt;br /&gt;
* Zero or more InputSets MAY be defined&lt;br /&gt;
* Each Input set is sufficient to allow the Process to be performed (if it has first been instantiated by the appropriate signal arriving from an incoming Sequence Flow)&lt;br /&gt;
* (more details later)&lt;br /&gt;
&lt;br /&gt;
; OutputSets (0-n) : OutputSet&lt;br /&gt;
* defines the data requirements for output from the Process&lt;br /&gt;
* Zero or more OutputSets MAY be defined&lt;br /&gt;
* At the completion of the Process, only one of the OutputSets may be produced&lt;br /&gt;
* It is up to the implementation of the Process to determine which set will be produced&lt;br /&gt;
* However, the IORules (see outputSetRefs in BPMN 2.0) attribute MAY indicate a relationship between an OutputSet and an InputSet that started the Process&lt;br /&gt;
* ( more details later)&lt;br /&gt;
&lt;br /&gt;
== Common Activity Attributes ⌘==&lt;br /&gt;
;Status&lt;br /&gt;
: String&lt;br /&gt;
: (&amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; | Ready | Active | Cancelled | Aborting | Aborted | Completing | Completed)&lt;br /&gt;
* determined when the activity is being executed by a process engine&lt;br /&gt;
* can be used within Assignment Expressions&lt;br /&gt;
&lt;br /&gt;
; Performers (0-n) : String&lt;br /&gt;
* defines the resource that will perform or will be responsible for the activity&lt;br /&gt;
* could be in the form of a specific individual, a group, an organization role or position, or an organization&lt;br /&gt;
&lt;br /&gt;
; Properties (0-n) : Property &lt;br /&gt;
* Modeler-defined Properties MAY be added to an activity&lt;br /&gt;
* &amp;#039;&amp;#039;local&amp;#039;&amp;#039; to the activity&lt;br /&gt;
* These Properties are only for use within the processing of the activity&lt;br /&gt;
* The fully delineated name of these properties is “&amp;lt;processname&amp;gt;.&amp;lt;activity name&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
; InputSets (0-n) : InputSet &lt;br /&gt;
* defines the data requirements for input to the activity.&lt;br /&gt;
* Zero or more InputSets MAY be defined&lt;br /&gt;
* Each InputSet is sufficient to allow the activity to be performed (if it has first been instantiated by the appropriate signal arriving from an incoming Sequence Flow)&lt;br /&gt;
&lt;br /&gt;
; OutputSets (0-n) : OutputSet &lt;br /&gt;
* defines the data requirements for output from the activity&lt;br /&gt;
* At the completion of the activity, only one of the OutputSets may be produced&lt;br /&gt;
* It is up to the implementation of the activity to determine which set will be produced. * IORules attribute MAY indicate a relationship between an OutputSet and an&lt;br /&gt;
InputSet that started the activity&lt;br /&gt;
&lt;br /&gt;
; IORules (0-n) : Expression&lt;br /&gt;
* The IORules attribute is a collection of expressions, each of which specifies the&lt;br /&gt;
required relationship between one input and one output&lt;br /&gt;
* That is, if the activity is instantiated with a specified input, that activity shall complete with the specified output.&lt;br /&gt;
&lt;br /&gt;
; StartQuantity 1 : Integer &lt;br /&gt;
* The default value is 1.&lt;br /&gt;
* The value MUST NOT be less than 1&lt;br /&gt;
* defines the number of Tokens that must arrive before the activity can begin.&lt;br /&gt;
&lt;br /&gt;
; CompletionQuantity 1 : Integer &lt;br /&gt;
* The value MUST NOT be less than 1&lt;br /&gt;
* defines the number of Tokens that must be generated from the activity&lt;br /&gt;
* This number of Tokens will be sent done any outgoing Sequence Flow (assuming any&lt;br /&gt;
Sequence Flow Conditions are satisfied).&lt;br /&gt;
&lt;br /&gt;
; LoopType : String&lt;br /&gt;
: (&amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; | Standard | MultiInstance)&lt;br /&gt;
* A Task of type Receive that has its Instantiate attribute set to True MUST NOT have a Standard or MultiInstance LoopType.&lt;br /&gt;
&lt;br /&gt;
== Assignment ==&lt;br /&gt;
;To : Property The target for the Assignment MUST be a Property of the Process or the activity&lt;br /&gt;
itself.&lt;br /&gt;
;From : Expression The Expression MUST be made up of a combination of Values, Properties, and&lt;br /&gt;
Attributes, which are separated by operators such as add or multiply. The expression&lt;br /&gt;
language is defined in the ExpressionLanguage attribute of the Business Process&lt;br /&gt;
Diagram - see “Business Process Diagram Attributes on page 241.”&lt;br /&gt;
AssignTime (0-1) (Start | End)&lt;br /&gt;
;Start : String&lt;br /&gt;
An Assignment MAY have a AssignTime setting. If the Object is an activity (Task,&lt;br /&gt;
Sub-Process, or Process), then the Assignment MUST have an AssignTime.&lt;br /&gt;
A value of Start means that the assignment SHALL occur at the start of the activity.&lt;br /&gt;
This can be used to assign the higher-level (global) Properties of the Process to the&lt;br /&gt;
(local) Properties of the activity as an input to the activity.&lt;br /&gt;
A value of End means that the assignment SHALL occur at the end of the activity.&lt;br /&gt;
This can be used to assign the (local) Properties of the activity to the higher-level&lt;br /&gt;
(global) Properties of the Process as an output to the activity.&lt;br /&gt;
&lt;br /&gt;
== AdHoc process attributes ⌘ ==&lt;br /&gt;
; AdHoc False : Boolean&lt;br /&gt;
* the activities within an Ad Hoc Process are not&lt;br /&gt;
controlled or sequenced in a particular order&lt;br /&gt;
* their performance is determined by the performers of the activities&lt;br /&gt;
&lt;br /&gt;
; AdHocOrdering (0-1) : String&lt;br /&gt;
: Sequential | &amp;#039;&amp;#039;&amp;#039;Parallel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Sequential is a restriction on the performance that may be required due to shared resources&lt;br /&gt;
&lt;br /&gt;
; AdHocCompletionCondition(0-1) : Expression&lt;br /&gt;
* If the Process is Ad Hoc (the AdHoc attribute is True), then the AdHocCompletionCondition attribute MUST be included&lt;br /&gt;
* This attribute defines the conditions when the Process will end&lt;br /&gt;
&lt;br /&gt;
== InputSet ⌘ ==&lt;br /&gt;
; ArtifactInputs (0-n) : ArtifactInput&lt;br /&gt;
* Zero or more ArtifactInputs MAY be defined for each InputSet.&lt;br /&gt;
* For the combination of ArtifactInputs and PropertyInputs, there MUST be at least one item defined for the InputSet&lt;br /&gt;
* An ArtifactInput is an Artifact, usually a Data&lt;br /&gt;
Object&lt;br /&gt;
* Note that the Artifacts MAY also be displayed on the diagram and MAY be connected to the activity through an Association (not required)&lt;br /&gt;
&lt;br /&gt;
=== ArtifactInput ⌘ ===&lt;br /&gt;
; ArtifactRef : Artifact&lt;br /&gt;
* identifies an Artifact that will be used as an input to an activity&lt;br /&gt;
* the Artifact will be part of an InputSet for an activity&lt;br /&gt;
&lt;br /&gt;
; RequiredForStart : Boolean&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;True&amp;#039;&amp;#039;&amp;#039; | False&lt;br /&gt;
* the Input is required for an activity to start&lt;br /&gt;
* If False, then the activity MAY start within the input if it is available, but MAY accept the input (more than once) after the activity has started&lt;br /&gt;
* An InputSet may have a some of ArtifactInputs that have this attribute set to True and some that are set to False.&lt;br /&gt;
&lt;br /&gt;
== OutputSet ⌘ ==&lt;br /&gt;
; ArtifactOutputs (0-n) : ArtifactOutput&lt;br /&gt;
* For the  combination of ArtifactOutputs and PropertyOutputs, there MUST be at least one item defined for the OutputSet&lt;br /&gt;
* An ArtifactOutput is an Artifact, usually a Data&lt;br /&gt;
Object&lt;br /&gt;
* Artifacts MAY also be displayed on the diagram and MAY&lt;br /&gt;
be connected to the activity through an Association　（not required）&lt;br /&gt;
&lt;br /&gt;
；PropertyOutputs (0-n) : Property&lt;br /&gt;
* For the combination of ArtifactOutputs and PropertyOutputs, there MUST be at least one&lt;br /&gt;
item defined for the OutputSet&lt;br /&gt;
&lt;br /&gt;
=== ArtifactOutput ⌘ ===&lt;br /&gt;
; ArtifactRef : Artifact&lt;br /&gt;
* identifies an Artifact that will be used as an output from an activity.&lt;br /&gt;
* identified Artifact will be part of an OutputSet for an activity&lt;br /&gt;
&lt;br /&gt;
; ProduceAtCompletion : Boolean&lt;br /&gt;
* The default True&lt;br /&gt;
* This means that the Output will be produced when an activity has been completed&lt;br /&gt;
* If False, then the activity MAY produce the output (more than once) before it has completed.&lt;br /&gt;
* An OutputSet may have a some of ArtifactOutputs that have this attribute set to True and some that are set to False&lt;/div&gt;</summary>
		<author><name>Bernard Szlachta</name></author>
	</entry>
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